When used in education, Virtual Learning Environments refer to a broad range of technological platforms. The primary objective is to expand learning beyond the confines of physical space. Although the student is physically present in the classroom, these venues enable for learning outside of the classroom. Students can have access to mentoring, learn about foreign cultures, and explore a variety of learning contexts through virtual learning environments.
Learning management systems (LMS) are facilitate teaching. Historically, virtual learning settings included radio and television broadcasts, among other things. Virtual learning environments are now digital, accessible through web- or app-based platforms, and as a result, in the last twenty years, they have become as ubiquitous and diversified as computers in terms of availability and variety.
There are many different types of augmented reality simulations. They range from distance learning platforms to computer-based serious games to mobile apps that simulate augmented reality. In general, virtual learning environments facilitate interaction between teachers and students, as well as between students and the information they are studying. Because of the broad scope of the subject, this article will concentrate mostly on immersive virtual learning environments, games, and simulations in their various forms.
Using Gaming in a Virtual Learning Environment
Incorporating video games into the classroom is not a novel concept. Many individuals who attended school during the 1970s and 1990s may remember the renowned computer game The Oregon Trail. The game first appeared in a classroom in 1971 and has since become a cultural icon.
In the game, players take control of a party of settlers as they journey across the Midwest in the footsteps of Lewis and Clark. The game was released just a few years before the video game industry officially formed. Gaming debuted the video game Pong, an electronic version of the popular table tennis game, in 1972.
For more than 50 years educational video games have been used in schools. And despite the fact that research has shown that instructional video games are beneficial. Today’s classrooms do not widely use video learning.
Visual models of learning help children succeed
Children learn best when they are able to “see” how things function, when, where, and why they occur. Watching instructional movies and animations is an excellent way for children to learn. Learning videos helps to create a mental image of what they are seeing. The visual model not only assists kids in better understanding subjects, but it also piques their interest and inspires them to continue their own studies. Educational films and games are perhaps one of the most effective learning tools available. To be honest, even the majority of adults will find them stimulating and an amusing way to learn new things.
Find out More about the Sultan Virtual Academy
The Sultan Virtual Academy (SVA) is a self-paced program that has been created to support Arizona families that would like to remain remote. SVA utilizes Edmentum and Calvert Learning courseware to provide full curriculum and enrichment opportunities for grades K-12. This program allows students to work independently at their own pace while staying connected to a certified teacher through weekly class meetings. Contact us today to find out more about our school and how it could impact your student.